Changing Menu Music |
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Custom menu music is a really nice bit of polish that makes your disc stand out the moment it gets past the company logos. They're also incredibly easy to add: simply encode them to stereo VGSes (22KHz strongly recommended, I'll explain why later), drop them in (For my ease of typing, I'll be calling menu music "metaloops" for the rest of this tutorial. That's what they're referred to in the game files; the "meta" are menus, anything outside of the game loop proper.) Some things to keep in mind when constructing metaloopsCustom metaloops are piss easy—on the technical end of things. I'm not gonna be able to tell you how to capture that specific, distant, muffled sound that Harmonix does for their metaloops. It took me a couple tries in a proper audio editor, and I keep ahold of that project file now so I can just drop a chopped up mix of a song in and get out a metaloop. If you are trying to capture Harmonix's sound, here's some engineer's notes. I apologize in advance. For the rest of you, have a graphic of some automation graphs to break up the load of text: Good news is that metaloops are just audio. You can use whatever you want, though it might not match GH2 as nicely. One final tip if you are trying to match Harmonix's metaloops—I like to use the crowd audio for some of the larger venues in my metaloops, specifically There's five states the crowd can be in, and thus five different crowd loops for each venue: How you construct your loops is up to you, though. They're just audio. VGS specificationsThe most important thing to keep in mind is that size matters. You'll want to keep the snippets of songs under two minutes, necessitating some radio editing of songs. You can get creative with your chops: Harmonix's own metaloops sometimes start with guitar solos or prominent guitar leads in songs, which is a fun way to keep the loops from sounding samey. Additionally, you'll want to make sure that your VGSes are stereo and 22KHz in sample rate. You're likely more used to VGS files being multichannel, but the game doesn't like multichannel metaloops, so make them stereo. The sample rate not only helps to keep the file size down (which you can fairly easily crash the game using too big a metaloop, anything over 5MB is probably excessive), but the cut in the high end will get you closer to that authentic Harmonix metaloop sound. Adding the files and editing
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