Modding and Level Design |
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I mod a couple games (this isn't all of them but this will do for now)—level design, custom scripting, whatever else—and I've gone back through it all and edited this set of pages together for you to browse and maybe try out, if you're interested. Quake MappingOn and off since 2017, I've been putting together singleplayer Quake levels for my own amusement. They're all a bit amateurish, and I've certainly learned to be more humble about them, but I still think they're cute and I'd love to remake them someday. I like very id-like, purist levels you can run through really fast and blast everything in sight, and that's what I try to build. (If you're not sure what to play, "Arrogant Erratum" is the one I'm most proud of at the moment.) Everything except "Arrogant" works fine in a vanilla engine. These days, Ironwail is the source port I'm most fond of (I still think Mark V deserves a shout, but it's not been updated since 2018 and that's a shame). It's one of the most up-to-date and optimized source ports around, and the software rendering simulation is damn near exact to what you'd get out of an actual software renderer (better, because it supports colored lighting!). Ironwail with the crunch cranked to the max is my personal recommendation for how you should play these levels.
Guitar Hero Charting and ModdingI'm not active in the scene as of right now, but I've been fairly prolific in modding the old Harmonix Guitar Hero games over the past few years. I contributed audio mixes, text, and work on the bootup loader for Guitar Hero II Deluxe, and I've been known to chart a little or a lot for that game as well. Ideally, I'll eventually branch out elsewhere, but it's not currently my focus. Here's everything I've made for various rhythm games. I've got charts for download, modding tutorials, soundtrack rips, hard-to-find older tools, and of course, custom discs. |
Fellow Somnolians and Projects |
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Friends, Sites I Like, Bands, etc. |
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